Explaining how to play real-time strategy games
نویسندگان
چکیده
منابع مشابه
Explaining How to Play Real-Time Strategy Games
Real-time strategy games share many aspects with real situations in domains such as battle planning, air traffic control, and emergency response team management which makes them appealing test-beds for Artificial Intelligence (AI) and machine learning. End user annotations could help to provide supplemental information for learning algorithms, especially when training data is sparse. This paper...
متن کاملHow the Experts Do It: Assessing and Explaining Agent Behaviors in Real-Time Strategy Games
How should an AI-based explanation system explain an agent’s complex behavior to ordinary end users who have no background in AI? Answering this question is an active research area, for if an AI-based explanation system could effectively explain intelligent agents’ behavior, it could enable the end users to understand, assess, and appropriately trust (or distrust) the agents attempting to help ...
متن کاملHow to play (3×3)-games.: A strategy method experiment
Using the strategy method (Selten 1967) we elicit subjects' strategies for playing any 2-person 3x3-game with integer payoffs between 0 and 99. In each of 5 tournaments, every strategy pair plays 500000 games. The frequency of pure strategy equilibrium play increases from 51% in the first to 74% in the last tournament, with the equilibria that maximize joint payoff being preferred when multiple...
متن کاملHow to Play 3x3-Games A Strategy Method Experiment
We report an experiment that uses the strategy method (Selten 1967) to elicit subjects' general strategy for playing any 2-person 3x3-game with integer payoffs between 0 and 99. Each two subjects' strategies play 500000 games in each of the 5 tournaments. For games with pure strategy equilibria (ca. 80%), the frequency of pure strategy equilibrium play increases from 51% in the first to 74% in ...
متن کاملInterfacing Agents to Real-Time Strategy Games
In real-time strategy games players make decisions and control their units simultaneously. Players are required to make decisions under time pressure and should be able to control multiple units at once in order to be successful. We present the design and implementation of a multi-agent interface for the real-time strategy game STARCRAFT: BROOD WAR. This makes it possible to build agents that c...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Knowledge-Based Systems
سال: 2010
ISSN: 0950-7051
DOI: 10.1016/j.knosys.2009.11.006